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Digital Learning Applications

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The new era

The digital age has brought a new order that has changed the way we live, communicate, choose and learn. The plethora of possibilities has made us more selective and more demanding in terms of personalised approach. We all enjoy doing things at our own pace, at the time we want and in the way that suits us.

The new approach

At Solutions 2Grow we believe that learning is most effective when it is continuous, available at all times, flexible to the needs of each individual and utilizes a variety of traditional forms with new technologies and innovative approaches. We pride ourselves on being flexible, direct, pragmatic and providing solutions that make sense in today’s lifestyles.

The new technologies

New technologies bring another dimension to the human resources development process:

  • Increase the effectiveness of education by 50% !
  • They increase communication and team bonding up to 70% !
  • They reduce costs up to 80% !
  • Give you full control of the educational process

We have experts in new technologies who can create solutions to give you that extra edge in achieving performance and business goals. There is a full fan of online applications that you can use:

Virtual Reality - Solutions 2Grow

VR (Virtual Reality)

Virtual reality (VR) is a technology that immerses the learner in an alternative environment. When it comes to using VR in learning, these alternative environments provide a way to apply and reinforce skills and knowledge using experiential interactivity. Virtual reality offers an exciting learning event and increases knowledge transfer using a “real world” experience without the risk. Through demonstration and simulation, VR provides a rich learning environment for any practice or skill – from customer care to medical procedures, technical assembly and more.

Solutions 2Grow provides you with training tailored to virtual reality and ensures it meets the needs of your staff and management teams.

Gamification - Solutions 2Grow

Gamification

Games are everywhere. We play games on our phones, our tablets and our computers. Gaming is a relatively new learning method that is growing in popularity every year. As a learning strategy, gaming has been shown to significantly improve the learning experience. It provides motivation for action, which promotes knowledge, helps develop behavior change through repetition, and gives students a sense of accomplishment. There is no limit when it comes to the type of gamification you can use and, when done well, it earns a learner’s persistence to set a goal and pursue it. Gaming is exciting, energizing and the best way to gain attention.

360° Video - Solutions 2Grow

360° video

360 Video can take users to content and places that would otherwise be inaccessible. 360 Video, also known as Immersive Videos or “Spherical Videos”, are video recordings in which a view in all directions, shot using a universal camera, is recorded simultaneously. This video is not virtual reality, but immersive imagery. As such, 360-degree video is less impressive than virtual reality and usually keeps the viewer at a fixed point surrounded by approximately 360 degrees of video. This type of video has some limitations in its level of interaction. It is typically used for tours of facilities that by adding information of interest and image overlays creates a more educational approach.

Augmented Reality - Solutions 2Grow

augmented reality

Augmented Reality (AR) upgrades content into visually useful tools. Augmented Reality (AR) combines technology and learning into a unique experience. By overlaying concepts in the real world, it highlights content such as user manuals, procedures and materials. The technology is constantly evolving, proving its value in many business scenarios. AR is rapidly growing in popularity because it brings elements of the virtual world into our real world, enhancing the things we see, hear and feel.

App Development - Solutions 2Grow

app development

Training must keep up with the speed of technology and the needs of learners. Your partners want immediate answers to their questions. Shouldn’t your training plan match their expectations?The trend in learning is moving away from the traditional “push” model to a “pull” model where users can access training materials and information on-demand. Given that mobile phone usage is outpacing computer usage by up to 58%, the need for flexible training options will continue.

Want to learn more about Digital Learning and how it can be integrated into your business?